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Fallout 3 lever action rifle
Fallout 3 lever action rifle













In-fact, Fallout 4's lever-action rifle featured in Far Harbor did this concept correctly, so it could be just a simple copy+paste job. By searching for "Property": "Speed", we can see that the hunting rifle's hair trigger receiver mod uses the Speed property, as it should, since the weapon is flagged as bolt-action. We're going to use the hair trigger receiver as an example again. "Flags": "Crit Effect – on Death, Bolt Action", Here in the hunting rifle's form data, when searching for "Flags" with quotes again, we see: So, how would Bethesda fix it? To answer that, let's take a look at a similar weapon where this concept is done correctly, the hunting rifle. The bolt-action flag is correct, as there is an action after firing (which is all that flag means), it's the AttackDelaySec property that is incorrect. Now this doesn't necessarily mean something is broken right away, but what does is if we take a look at the form data for the hair trigger receiver mod (for example, but this applies to all receivers that modify fire rate) and CTRL+F "Property": "AttackDelaySec" and we find our main problem right there, front & center.īasically, the hair trigger, tuned, fierce, and steadfast receiver mods don't actually increase fire rate because they use the AttackDelaySec property to do so, which does not work if the weapon is flagged as bolt-action. "Flags": "Crit Effect – on Death, Bolt Action, Unknown 26", Knowing that, we can see here in the lever-action's form data (if you CTRL+F the word "Flags" with quotes)

fallout 3 lever action rifle

Instead of restarting the firing animation with each shot, the firing animation and any animation associated with the Bolt Action flag must finish for the next shot to be fired on weapons with the Bolt Action flag. With the Bolt Action flag enabled, Speed only affects the the speed at which animations associated with the Bolt Action flag play.

fallout 3 lever action rifle

The Automatic and Bolt Action Flags disable Attack Delay. Special thanks to Nukacrypt for the form data.Īccording to this talkpage on the creation kit wiki:Īttack Delay limits rate of fire by requiring a specified amount of time to pass before the next shot can be fired.

fallout 3 lever action rifle

After some investigating, I figured out that they're bugged and don't do anything at all, and I can explain exactly why. At first I thought the fire rate increase was so small, it was a decimal and didn't show up on the interface.

fallout 3 lever action rifle

No matter which one you equip, the fire rate stays at 5. For the most part this is going to be technical jargon, I just hope a developer sees this.Ī little introduction: If you've ever used a lever-action rifle, you may have noticed that the receivers that claim to increase the weapon's fire rate actually do nothing.















Fallout 3 lever action rifle